
Seraph Demon
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Posted - 2005.07.12 09:49:00 -
[1]
imagine if a bookmark was just text, three coordinates, a label, and a description.
What would hapen then?
You would jump into a totally unknown system, get a bookmark of the next gate you're going to and the gate you're at, open the nice little tool somebody put up on the web, put the two bookmarks in, and a new bookmark would come out.
You'd put that bookmark into EVE, and then just warp to it, BANG! instajump without having ever had to scout.
Or better, need a safe spot? enter random numbers into a bookmark and warp to it, can't be found with system scanning because you're off the plane.
PERSONALLY, I think gates should be jumpable at whatever warp-in-distance is, because travel time is the single most painful aspect of this game for me. And as far as client-side BMs are concerned, I think this is how it should have been all along - it's utterly ridiculous to me that I can't see what coordinates my ship's computer assigns to its bookmarks, or that I can't enter my own. And I think that System scanning should be able to find ANYONE ANYWHERE in system if they're within the scan probes' ranges.
BUT there are people who believe that these features would be overpowered. So no.
Also note, you wouldn't need covert ops to catch bad people or anything, you could warp to a snipe camp in a tanked ship, get the coordinates of the targets and then just tell them to your buddies in chat. Then they just warp to those coordinates and bobsyouruncle.
Imagine having support for bookmark tags in the in-game browser though, <a href="eve_bm:niyabainen&12349&9786243&98643255">Click here to warp to the secure can with ammo in it</a>
I dunno really, I support this idea because it would mean smart people have yet another edge, which is a good thing. But it isn't where the game is going.
Another option: BMs are stored as ASCII encrypted text on the client side, with the system name, label and description unencrypted (note the system name is included in the ascii-encrypted portion so you can't just change it to get a wierd BM in a different system). The encryption key is unique to your character, and is stored server side, when you want to warp to a BM, the client sends the encrypted portion which gets decrypted and warped-to (or invalidated).
So long as the keys are stored server side and never transmitted to player's comps, this would be an effective system. A bookmark might look like "Nonni&Safe Spot&oveur will never find me here&:>(*_B<MGJ#4+64gh+-*74:LNSEA$#U(%NMW:!ihc098rm4/;.1\=`~=03,g/"
which would be text you could pass around to your friends, Oh wait! They would have a different key than you would, so they wouldn't be able to use it anyway, what a bummer...
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